![]() ![]() ![]() Grants bonus mana from basic attacks on-hit and whenever affecting a unit (ally/enemy) with an ability, increased if it is a champion and up to a cap. Grants a shield for a few seconds which mitigates damage that would reduce the user below a health threshold. Grants health regeneration based on mana regeneration.ĭeals damage to nearby enemies over time. Restores mana based on damage taken and restores health based on mana spent.īasic attacks deal bonus damage on-hit against minions. At full stacks, the next basic attack consumes them all to grant it an additional effect on-hit. Gain stacks from moving and attacking, up to a maximum amount. For isolated effects, see further down.īasic attacks (and abilities) deal damage to enemies near the target. The rate of conversion is 30% for self-healing and 300% for healing from allies.Below is a list of all named effects and the items to which they belong, with each effect containing at least 2 items. ![]() When the shield duration is over, it will start to decay over 2 seconds. Receiving healing, dealing or taking damage will refresh the shield duration for 6 seconds. Passive: Healing in excess of your maximum health is converted into a shield for 6 seconds, up to 10 (+ 10% of maximum health).Conversion rate for self-healing to shield increased to 40% from 30%.Bug Fix: Tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked. ![]() 5% of the maximum shield value each second.
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